THE UNBEATABLE HERO IN THE INTERNATIONAL
OVERVIEW
23 + 1.70
14 + 1.60
17 + 1.90
26 - 35
295
-0.04
Tether
Tether yourself to an allied hero, granting both of you bonus movement speed. When you restore health or mana, your target gains 1.5x the amount. Any enemy unit that crosses the tether is stunned. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
Break Tether
Break the link to the tethered unit.
Spirits
Summon five particle spirits that dance in a circle around Io, damaging all that they hit around you. If a particle hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirits, but don't cause them to explode.
Overcharge
Io gains bonus attack speed and damage reduction, at the cost of draining HP and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses.
Relocate
Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from.
Spirits In
Calls the spirits closer to you. Can be toggled on and off.
Spirits Out
Sends the spirits farther away from you. Can be toggled on and off.
THE HIGHEST GPM(gold per minute) HERO
OVERVIEW
25 + 1.80
11 + 1.20
25 + 1.80
24 - 33
295
1.54
Acid Spray
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take mixed damage per second and have their armor reduced.
Unstable Concoction
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 7 seconds, the concoction will explode on Alchemist himself if not thrown.
Greevil's Greed
Alchemist gets bonus gold for killing creeps; the bonus stacks if the creeps are killed within a period of time, after which the count is reset. The bonus gold is capped at 30 gold.
Chemical Rage
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed, hitpoints and regeneration.
Unstable Concoction Throw
Throw it before it blows up!
THE MOST ANNOYING HERO(b'coz of living armor)
OVERVIEW
17 + 1.80
15 + 2.00
25 + 3.30
56 - 64
300
1.1
Nature's Guise
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.
Leech Seed
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times.
Living Armor
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources . Dispels when a number of damage instances are taken.
Overgrowth
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
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